Students adopt some combination of three primary learning styles. The three learning styles are auditory, visual, and kinesthetic. Of these, each student will typically have one that is more predominant than the others.
Most computer software and electronic media effectively address the needs of auditory and visual learners. Even more so, they do an exceptional job of addressing the needs of students that learn best through a combination of auditory and visual delivery of information. You can also learn more about visual learning tools in education online.
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While computer software and electronic media products are both very powerful information delivery tools, computer software has the additional benefit of being interactive. For example, educational software often includes word puzzles, practice quizzes, and in some cases simulations.
Simulation functionality, which simulates the behavior and responses of real world objects, is especially well suited for kinesthetic learners. Interactive simulation exercises give kinesthetic learners the ability to perform an action on a simulated object and to observe the object's response.
A simple example of an interactive simulation would be a student taking unlabeled graphically represented states and placing them on a graphically represented outline of the United States. When the student places a state in the correct location, the software locks it in place.
When the student places a state in the wrong location, the software returns the state outline object to the pool of unplaced objects. This type of interaction between the student and the software is an ideal way for kinesthetic learners to obtain knowledge.
Today's technology addresses the needs of the three primary types of learners including auditory, visual, and kinesthetic. Technology is the power tool of education.